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The Primrose Prophecy

The Primrose Prophecy is a personal, real-time character project I created during my time at Redhill Games.

Drawing inspiration from various cultures, The project gave me freedom to dive deep and explore new themes, how to incorporate them into a cohesive design language and concept.

I couldn’t have taken it this far without the help and support of some incredible people, and I’m truly grateful for their support along the way.

Huge thank you to:
https://www.artstation.com/iiwul
https://www.artstation.com/wiindigoat
https://www.artstation.com/juhone
https://www.artstation.com/miromyboy

And thank you to the rest of the team for their invaluable feedback and support!
Thank you Redhill.

While the main renders are done in Marmoset. The character is used in Unreal engine 5.

While the main renders are done in Marmoset. The character is used in Unreal engine 5.